Endless Tower
Edition: Base Edition. The Endless Tower replaced the old dungeon system.
Climbing
Section titled “Climbing”Starting a Tower run stops your repeating skill action. Fight monsters while the floor timer fills, then defeat its boss to ascend. Defeat restarts the current floor with restored HP. The Tower has no final floor.
The first floor’s monster phase lasts 2 min. Later floors scale that time by 1 + (floor − 1) × 0.015. Reference power is 10 × 1.075^(floor − 1). Monsters and bosses become stronger as you climb.
Your equipped combat gear contributes HP and power. Tower weapons, artifacts, and the robot add further bonuses. A monster kill restores 100% of maximum HP, capped at full health. Offline Tower progress is capped at 24 hours.
Drops and chests
Section titled “Drops and chests”| Reward | Monster kill | Boss kill | Chest |
|---|---|---|---|
| Weapon rolls before artifact bonuses | 16% chance of one | One guaranteed | 3–6 guaranteed |
| Robot part chance | 0.6% | 6% | 15% |
| Artifact chance | 0.15% | 2.5% | 5% |
While active, a chest accumulates every 5 min, up to 5 held chests. Open them to make room for more. Boss weapon drops use the next floor’s power and receive an extra quality roll.
Weapons and stash
Section titled “Weapons and stash”Tower weapons have their own stash of 5 slots. Higher-DPS drops automatically equip. Stash weapons you want to keep; the recent-drop list is limited. Weapon quality, condition, prefix, suffix, and drop floor determine its power and sale price.
Each weapon roll has a 1 in 500 chance of selecting a unique weapon. Unique weapons have no crafting potential. Other weapons receive potential according to quality.
| Weapon base | Relative selection weight |
|---|---|
| Sword | 0.9 |
| Hammer | 0.5 |
| Claymore | 0.5 |
| Longsword | 0.5 |
| Greatsword | 0.2 |
| Broadsword | 0.5 |
| Katana | 0.15 |
| Cutlass | 0.15 |
| Sabre | 0.4 |
| Axe | 0.9 |
| Battle-axe | 0.5 |
| Greataxe | 0.5 |
| Dagger | 0.9 |
| Bollock Dagger | 0.5 |
| Dirk | 0.5 |
| Trench Knife | 0.43 |
| Stiletto | 0.24 |
| Corvo | 0.18 |
| Spear | 0.9 |
| Lance | 0.5 |
| Polearm | 0.5 |
| Halberd | 0.24 |
| Glaive | 0.23 |
| Scythe | 0.1 |
Unique weapons
Section titled “Unique weapons”| Weapon | Description |
|---|---|
| Law’s Retribution | The weight of sin heavily draws this dagger to the ground. |
| Fate’s End | You call out for mercy, but there is no answer. |
| Tyrfing | Do not touch this cursed blade, for it only seeks death. |
| Surtr | A red glow surrounds this blade, and it’s too hot to hold. |
| Excalibur | The lady of the lake calls this blade’s name. |
| Zulfiqar | There is no sword but the Zulfiqar, and no hero but Ali. |
| Gramr | The bark of a tree still clings to the blade. Odin would be pleased. |
| Masamune | Inscribed with the letters HONJO, it emits an eerie cry. |
Crafting
Section titled “Crafting”Craft stashed weapons while they have potential remaining. Rerolling a prefix or suffix costs Arcane Dust: 3 + floor(quality rank / 2). Each reroll consumes a random amount of potential.
An optional rune costs one extra item and multiplies the matching prefixes’ selection weights by 12; it does not guarantee a matching result.
| Rune | Favored prefixes |
|---|---|
| Fire Runes | burning, blazing, smoldering |
| Water Runes | cold, chilled, frozen, glacial |
| Earth Runes | sturdy, solid, rigid |
| Air Runes | quick, swift, focused, centered |
| Nature Runes | keen, accurate, sharp |
| Lunar Runes | holy, lightforged, fatal, deadly |
Empowering consumes one Worldheart Gem, raises condition one step, and spends all remaining potential. A weapon must have potential remaining and be below the highest condition.
Quality
Section titled “Quality”| Quality | Rank | Relative weight | Power score contribution |
|---|---|---|---|
| Common | 0 | 1 | 0 |
| Feeble | 0 | 0.4 | -1 |
| Cracked | 0 | 0.4 | -1 |
| Weathered | 1 | 0.3 | 1.1 |
| Rusted | 1 | 0.3 | 1.1 |
| Bolstered | 2 | 0.16 | 1.3 |
| Veteran | 3 | 0.1 | 1.7 |
| Gilded | 4 | 0.055 | 2.8 |
| Pristine | 5 | 0.028 | 3.5 |
| Authentic | 6 | 0.014 | 4 |
| Illustrious | 7 | 0.006 | 7 |
| Ascended | 8 | 0.0025 | 10 |
| Galactic | 10 | 0.001 | 12 |
Condition
Section titled “Condition”| Condition | Relative weight | Power score contribution |
|---|---|---|
| Wretched | 0.14 | 0.6 |
| Poor | 0.23 | 0.7 |
| Worn | 0.52 | 1 |
| Refurbished | 0.54 | 1.3 |
| Dusty | 0.4 | 1.5 |
| Clean | 0.65 | 2.5 |
| Polished | 0.34 | 3 |
| Pristine | 0.17 | 4 |
| Displayed | 0.1 | 5 |
| God-touched | 0.07 | 7 |
Prefixes
Section titled “Prefixes”| Prefix | Relative weight | Power score contribution | Sale multiplier |
|---|---|---|---|
| None | 3.5 | 0 | 1 |
| Burning | 0.82 | 2.15 | 1 |
| Blazing | 0.65 | 2.25 | 1.15 |
| Smoldering | 0.47 | 2.35 | 1.25 |
| Cold | 0.82 | 2.15 | 1.25 |
| Chilled | 0.65 | 2.25 | 1.25 |
| Frozen | 0.53 | 2.25 | 1.25 |
| Glacial | 0.45 | 2.25 | 1.25 |
| Keen | 0.65 | 2.15 | 1.25 |
| Accurate | 0.64 | 2.25 | 1.25 |
| Sharp | 0.6 | 2.35 | 1.25 |
| Fatal | 0.22 | 2.25 | 1.25 |
| Deadly | 0.15 | 2.25 | 1.25 |
| Sturdy | 0.37 | 2.15 | 1.25 |
| Quick | 0.26 | 2.25 | 1.25 |
| Swift | 0.34 | 2.35 | 1.25 |
| Solid | 0.45 | 2.25 | 1.25 |
| Rigid | 0.62 | 2.25 | 1.25 |
| Focused | 0.32 | 2.15 | 1.25 |
| Centered | 0.24 | 2.15 | 1.25 |
| Holy | 0.1 | 3 | 1.25 |
| Lightforged | 0.1 | 3 | 1.25 |
Suffixes
Section titled “Suffixes”| Suffix | Relative weight | Power score contribution | Sale multiplier |
|---|---|---|---|
| None | 0.9 | 0 | 1 |
| of the Bear | 0.41 | 2.25 | 1.25 |
| of the Soldier | 0.35 | 2.35 | 1.35 |
| of the Demented | 0.18 | 2.95 | 1.95 |
| of the Damned | 0.1 | 2 | 1.4 |
| of the Cursed | 0.34 | 2 | 1.2 |
| of the Kindled | 0.1 | 2 | 1.3 |
| of the Gods | 0.1 | 2.95 | 1.6 |
| of the Bold | 0.25 | 2.2 | 1.2 |
| of Nightmares | 0.1 | 3 | 1.5 |
| of Dreams | 0.1 | 3 | 1.5 |
| of the Tortured | 0.44 | 2.6 | 1.3 |
| of the Forgotten | 0.37 | 2.6 | 1.3 |
| of Glory | 0.37 | 2.4 | 1.4 |
| of Shame | 0.15 | 2.9 | 1.2 |
| of Sin | 0.1 | 2.8 | 1.3 |
Floor modifiers
Section titled “Floor modifiers”Floors 1–3 have one modifier, floors 4–29 have two, and floors 30 onward have three. A matching weapon prefix cancels its modifier’s penalty and adds an 8% power multiplier for that countered modifier.
| Modifier | Effect | Counter prefixes |
|---|---|---|
| Burning | Incoming damage × 1.18 | cold, chilled, frozen, glacial |
| Freezing | Player power × 0.88 | burning, blazing, smoldering |
| Desecrated | Incoming damage × 1.16 | holy, lightforged |
| Holy | Player power × 0.9 | fatal, deadly |
| Barren | Player power × 0.85 | quick, swift, focused, centered |
| Radioactive | Incoming damage × 1.2 | sturdy, solid, rigid |
| Overgrown | Player power × 0.87 | burning, blazing |
| Shadowed | Incoming damage × 1.18 | holy, lightforged |
| Cursed | Player power × 0.9; Incoming damage × 1.1 | keen, accurate, sharp |
| Ancient | Monster HP × 1.2 | fatal, deadly |
Artifacts
Section titled “Artifacts”Collect artifacts from monsters, bosses, and chests. Equip up to 3 at once.
| Artifact | Effect |
|---|---|
| Severed Head | 15% bonus power |
| Gilded Mimic | 1 extra weapon roll per boss or chest; 50% chance of the extra roll on each monster kill |
| Counterfeit Coin | 1 extra quality candidate per weapon roll; keep the best quality |
| Memento Mori | 40% bonus Tower gold |
| Iron Heart | 30% bonus maximum HP |
| Warded Sigil | 20% incoming damage reduction |
| Oracle’s Eye | 8% bonus power; 20% bonus Tower gold |
Collect every robot part, then assemble a robot level. Assembly consumes the parts, allowing another complete set to upgrade it again. Each robot level contributes 40% of the current floor’s reference power.
| Part |
|---|
| Dilapidated Arm Crank |
| Gyrosonic Sound Emitter |
| Machinated Optic Display |
| Pre-oiled Pedantic Motor |
| Armour-plated Torso Unit |
| Brain-in-a-jar |
Guardians
Section titled “Guardians”| Guardian |
|---|
| Kunzile, the Ill-begotten |
| Law, the Righteous Saint |
| Arlanzo, the Flea-bitten |
| Vhorgat the Devourer |
| The Hollow Warden |
| Malduin, Crown of Ash |
| Sythra, the Unmaking |