Edition: Base Edition.
A deeper trek through the pines where richer caches lie buried.
| Property |
Value |
| Exploration level |
15 |
| Maps required |
2 |
| Base duration |
6 min |
| Exploration XP |
180 |
| Base loot rolls |
2 |
| Maximum provisions |
8 |
| Maximum extra rolls from provisions |
1 |
Spend
Assembled Map to start a hunt. Only one hunt can run at once, alongside your active skill or Tower run. Maps and optional provisions are spent at departure; abandoning a hunt does not refund them. Exploration speed bonuses reduce the listed base times.
Every 6 provisions adds one loot roll, capped at 4 extra rolls and limited by the hunt’s provision capacity. Total provision sell value improves rarity weights, reaching its maximum effect at 400 gold of sell value.
Each roll first selects a rarity, then one item uniformly from that rarity’s eligible loot pool. A roll yields one item. Items may repeat across rolls. Keep room in your inventory before the hunt finishes.
These probabilities are per roll with no provisions. With provisions, multiply each base rarity weight by 1 + quality × rarity rank, where quality is total provision sell value divided by the quality cap (at most 1), and rarity rank runs from 0 for poor to 5 for legendary. Normalize the resulting weights over eligible rarities.
| Rarity |
Base weight |
Chance per roll without provisions |
| poor |
45 |
19.651% |
| common |
100 |
43.668% |
| uncommon |
55 |
24.017% |
| rare |
20 |
8.734% |
| epic |
7 |
3.057% |
| legendary |
2 |
0.873% |