Inventory and Trade Market
The bag starts with 15 slots. Each distinct non-currency item occupies one slot; more of an already-held item joins its stack. Gold and Faith do not use bag slots.
Key items have 5 separate slots, cannot be sold, and are limited to one of each item.
Buying and selling
Section titled “Buying and selling”Sell surplus items, buy supplies and potions, and purchase tools or skill hats in the Trade Market. Item pages list current prices. Drinking another potion of the same type extends its duration.
Inventory expansions
Section titled “Inventory expansions”The configuration allows up to 25 extra slots. The current price table defines 10 purchases; only those defined prices are listed here.
| Purchase | Total slots | Gold cost |
|---|---|---|
| 1 | 16 | 100,000 |
| 2 | 17 | 300,000 |
| 3 | 18 | 800,000 |
| 4 | 19 | 2,000,000 |
| 5 | 20 | 5,000,000 |
| 6 | 21 | 12,500,000 |
| 7 | 22 | 30,000,000 |
| 8 | 23 | 70,000,000 |
| 9 | 24 | 150,000,000 |
| 10 | 25 | 300,000,000 |
Full inventory
Section titled “Full inventory”Actions can stop when none of their outputs fit. When only some outputs fit, others may be lost. Rare drops need room too. Make space before finishing a treasure hunt or claiming story rewards.
Starter clothing
Section titled “Starter clothing”The tutorial equipment lesson grants these items once. They teach equipment slots and provide no combat bonuses.