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Inventory and Trade Market

The bag starts with 15 slots. Each distinct non-currency item occupies one slot; more of an already-held item joins its stack. Gold and Faith do not use bag slots.

Key items have 5 separate slots, cannot be sold, and are limited to one of each item.

Sell surplus items, buy supplies and potions, and purchase tools or skill hats in the Trade Market. Item pages list current prices. Drinking another potion of the same type extends its duration.

The configuration allows up to 25 extra slots. The current price table defines 10 purchases; only those defined prices are listed here.

Purchase Total slots Gold cost
1 16 100,000
2 17 300,000
3 18 800,000
4 19 2,000,000
5 20 5,000,000
6 21 12,500,000
7 22 30,000,000
8 23 70,000,000
9 24 150,000,000
10 25 300,000,000

Actions can stop when none of their outputs fit. When only some outputs fit, others may be lost. Rare drops need room too. Make space before finishing a treasure hunt or claiming story rewards.

The tutorial equipment lesson grants these items once. They teach equipment slots and provide no combat bonuses.